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All According To Plan...?

Unity Engine

Welcome to the Museum!

Your objective: Rob them blind and make a whole lotta money! In this game, you'll explore the museum for high-value items, or trashcans (we won't judge) to escape with the haul of a lifetime. Will it all go according to plan? That's for you to decide.

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​How to play

Use either a keyboard or a controller to move around the museum. As a newbie robber, swipe artifacts, paintings, bones, and maybe a bench or two to deliver to your escape van waiting outside. Be stealthy as you roam around or not, we aren't your mother.  Beware of the guards, security cameras, and even the patrons—they won't take kindly to you stealing their precious exhibits. Trigger too many alarms and they may even send the big guns after you! 

Some guards may be carrying tools that you can use to access locked areas. Who knows what could be inside that could help you out? You may need all the help you can get. In a situation where everything can go wrong, it's all going to go according to plan....right?

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Made in a week for the Brackeys Jam 2025.1 for the theme: Nothing can go wrong...

My Role

I am one of 2 gameplay programmers for this project. This was my first time really working on a fully 3D game and I learned a lot in the process. I worked on a bit of everything including making the characters have ragdoll physics that attempt to follow an animation, getting doors on hinges that could be locked or unlocked, to working on the AI and Player controllers, and having grabbable objects that snap to the player's hand.

This page is a work in progress. Check back later for more information.

©2022 by Hunter Adelgren. Proudly created with Wix.com

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