
Final Antasy
Unity Engine
This game was developed for the GameDev.TV 2025 game jam with a group of 6. It is a 2.5D turn-based combat game about an Ant battling other bugs on a D&D map diorama during its search for its missing larva. It was inspired by old RPGs like "Final Fantasy" and "Paper Mario".
Our team:
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Nick: Generalist and Annoying know it all, (3D models, tech art, opening animation)
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Tyler: 2d Art, Attack FX, Character Design, Narrative, Does the batman exit.
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Spicer: Music, Sound, and Generally Okay Guy
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Glenn: Level Design, Narrative, and Chief Canvas Deactivator
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Hunter : Development and Overachiever
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Joe: Design, Programming and Camera Master
We placed 4th overall out of 1030 entries!

My Role
In this project I took on the role of making the interactive Turn Based Combat system. This ranged from determining and displaying the turn order, making different actions for the player and enemies to take on their turn, and even creating a quick time event system to add more player interaction and control into the combat.
This page is a work in progress. Check back later for more information.